EMILIE ROSSELL LEVEL DESIGNER
14 WEEKS
The whole game was produced in only 14 weeks by 32 students. I have worked as a Level Designer and UX Programmer.
DESIGN
The level had to be 2 minutes walkthrough.
Easy level with somes ability passage. (Metroidvania)
REMOTE WORK
Due to the pandemic, the whole production was done from home.
SYNOPSIS
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The Great Library of Dreams is in total chaos. Dewey, an awkward bookseller's apprentice, tries to resolve the situation by calling on a Collective Agent. The Agent will have to explore the Library to recover the 6 Sacred Books and thus access his Heart to restore the order.
TASKS:
- Create a modular kit in collaboration with a Level Artist for help the Level Designers to start the blocking in Sketchup.
- Make a Level according to the constraints of the Rational Level Design (RLD).
- Make a Level Design Document (LDD).
- Modify/Adjust the Level Design according to the new constraints during the project and feedback from the playtests.
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DESIGN INTENTIONS:
- Make the beginning of the level simple, so the player can learn the mechanics at his own pace.
- Make secure teach with rewards.
- Tease the player with differents ingredients, collectables or quest item to invite the player to come back. (Metroidvania)
- Adjust the difficulty of the gameplay sequences from easy to hard depending on when the player is playing. (start/end of the game)
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ITERATION PROCESS
