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PORTAL 2

39 HOURS

The level design was done in 39 hours.

I used the community test chambers to make this level.

DESIGN

This level use one exotic game mechanic.
(Transport your cube behind a grid) 

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CONSTRAINTS

2 mn walkthrough
2 weeks production

DESCRIPTION:

 

Portal 2 is a puzzle game.

 

In this level you start with a teach of what you can do with this exotic mechanic.
On the second part you need to use it en
combinaison with the core mechanics of portal 2.

 

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steam-workshop-logo-png-2-png-image-workshop-logo-png-710_434.png

STEAM WORKSHOP

TASKS:

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- Make one DLC level and adjust the difficulty. (Difficulty : 3/5)

- Level iteration (Playtest / Feedback)

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DESIGN INTENTIONS:

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- Reutilization of ingredients.

- Start with a view of the objectif, keeping a proper framing at all times.

- Progress with a companion cube.

- Difficulty medium for the puzzle.

 

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LAYOUT

Map_Top_View_psd.png

 Teach

Puzzle

Map_Profil_View.png

TEACH

Take the cube behind the grid and transport it.

 

Take the cube and make it cross behind the grid.

 

PUZZLE

1

2

2

PF___Portal_2_Screenshot2.png


- Use the beam to attract the cube and then the button to revers the beam.
- Collect the cube behind the grid and then use

it to progress through the level.

2

1

PF___Portal_2_Screenshot.png

3

2

1

1

2

3


- Transport your cube on the right side.
- Bring the cube to the button for liberate the sphere.
- Transport your cube to the left side for activate the bridge. After that you can recover the sphere.

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