EMILIE ROSSELL LEVEL DESIGNER
PORTAL 2
39 HOURS
The level design was done in 39 hours.
I used the community test chambers to make this level.
DESIGN
This level use one exotic game mechanic.
(Transport your cube behind a grid)
​
CONSTRAINTS
2 mn walkthrough
2 weeks production
TASKS:
​
- Make one DLC level and adjust the difficulty. (Difficulty : 3/5)
- Level iteration (Playtest / Feedback)
​
​
DESIGN INTENTIONS:
​
- Reutilization of ingredients.
- Start with a view of the objectif, keeping a proper framing at all times.
- Progress with a companion cube.
- Difficulty medium for the puzzle.
​
LAYOUT

Teach
Puzzle

TEACH
Take the cube behind the grid and transport it.
Take the cube and make it cross behind the grid.
PUZZLE
1
2
2

- Use the beam to attract the cube and then the button to revers the beam.
- Collect the cube behind the grid and then use
it to progress through the level.
2
1

3
2
1
1
2
3
- Transport your cube on the right side.
- Bring the cube to the button for liberate the sphere.
- Transport your cube to the left side for activate the bridge. After that you can recover the sphere.