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ÔPE

LD : Pascal Morin

15 WEEKS

The whole game was produced in only 15 weeks by 31 students. I have worked as a Level Artist and 3D Modeler.

ART

The level should be in the forest with some passages in the temple.

CONSTRAINTS

Line of sight limitation

Bake lighting
Two environments

DESCRIPTION:

 

Ôpe is a 3D Platformer.

Bô the main character unlock new ability when he delived the chamans.
(Dash / Strengh / Double Jump / Roll)

The main mechanics is about to clean up all the corruption with your arrow to progress.

 

 

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SYNOPSIS

You play as Bô the main character of the story. His quest will lead him through forests and enchanted temples where he will have to deliver the shamans from corruption.

It is only by having delivered all the shamans that he will succeed in preventing the extinction of the sun.

 

TASKS:


- Create a modular kit (temple) for the Level Artists.

- Create assets and textures according to the direction artistic of the game.

- Make a the  Level Art of the level 09 including optimization, custom mesh, bake light, occlusion area and vertex paint on the terrain.

 

 

SCREENSHOTS

ope01_edited.jpg
ope03_edited.jpg
ope02_edited.jpg
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