top of page

GRUMPY

3 WEEKS

The  level design was done in 3 weeks. We used game maker studio. I did the Level Design and Level Art of these levels.

DESIGN

One level easy and another hard with mechanics and puzzle sequences.

CONSTRAINT

2 mn walkthrough
Linear progression

DESCRIPTION:

 

Grumpy is a platformer 2D.

The avatar can jump, wall jump, shoot

and push.

DOWNLOAD:

 

LEVEL 09

LEVEL 03

GMS2_Primary_DblLine_White.png
TASKS:

- Make two Levels according to the constraints of the Rational Level Design (RLD).

- Make two Level Design Documents (LLD) one per level.

- Create differents sequences of gameplay according to the difficulty for each level.

 

 

DESIGN INTENTIONS:

 

- Make the level 3/10 simple, so the player can learn and practice the new ingredients and mechanics. (Walljump, Twomp, Saw, Mirror and Button)

- Make the level 9/10 harder, using short timing and rhytmic sequences.

- Use the collectables, puzzle sequences to indicate the path or the timing for some jump to the player.

 

 

LDD (LV 03)

LDD (LV 09)

WALKTHROUGH

LEVEL 03

LEVEL 09

bottom of page