EMILIE ROSSELL LEVEL DESIGNER
GRUMPY
3 WEEKS
The level design was done in 3 weeks. We used game maker studio. I did the Level Design and Level Art of these levels.
DESIGN
One level easy and another hard with mechanics and puzzle sequences.
CONSTRAINT
2 mn walkthrough
Linear progression
TASKS:
- Make two Levels according to the constraints of the Rational Level Design (RLD).
- Make two Level Design Documents (LLD) one per level.
- Create differents sequences of gameplay according to the difficulty for each level.
DESIGN INTENTIONS:
- Make the level 3/10 simple, so the player can learn and practice the new ingredients and mechanics. (Walljump, Twomp, Saw, Mirror and Button)
- Make the level 9/10 harder, using short timing and rhytmic sequences.
- Use the collectables, puzzle sequences to indicate the path or the timing for some jump to the player.